With Gothic 3, that emphasis is apparently no longer an emphasis, seeing as you're blasted with awkwardly slapped-together tutorial windows as soon as you launch the game telling you there's a hotbar in the center of the screen, and that you can press "1" to draw your sword, and click the left and right mouse buttons to attack and block. The first thing that stands out when one starts playing Gothic 3, apart from the completely different engine, is that its core design philosophy feels fundamentally different from the previous two games, where Piranha Bytes strove to make everything as immersive as possible, not only from a world-building perspective but also from a mechanical standpoint.
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